If you have a product or idea that you know will work it's important to include the iOS market!
As technology evolves, more and more applications are developed and iOS development is something most users request due to having an iPhone itself. However, if this is application is a concept, we highly recommend developing an Android application before an iOS-based application since the requirements to deploy an application on the Google Play store are significantly less and cheaper. We use XCode to develop Mac and iOS applications. Usually, our native programming language we use when developing iOS applications in Swift, however, we do use Objective-C from time to time.
As mentioned before if the project you are considering is a new project and you do not have any sort of test cases, surveys, or any statistical data to justify creating two apps and deploying in two different markets we recommend creating and deploying the Android version first. This will not only save on the cost of developing multiple apps for different platforms but can give you the justification to create another version of the application for other platforms based on popularity.
The other option is to create a hybrid application that is able to compile for multiple platforms on a single codebase. We currently use Flutter and Dart programming in order to create applications that are able to be deployed on multiple platforms usually all at once with minor platform-based exceptions. This form of development has been becoming more and more popular due to the cost you end up saving. One code-base for multiple platforms not only reduces cost in development but maintenance as well.
If you have an existing application build and have access to the codebase of the application, we are more than willing to try and alter or fix things in that codebase. However, if the codebase is significantly old, we do recommend consider rebuilding the application. We recommend this mainly because there is a good chance the application’s codebase may be depreciated meaning the code is not usable anymore or we cannot compile it due to outdated syntax.
Regardless of working with existing code or writing the code by ourself testing is a crucial step. We perform several tests in order to prevent as many errors as possible when it comes to deployment. Because of this 99% of the time maintenance for our codebase is very minimal. Usually, most of the maintenance falls back to the actual hardware such as a server or client-side devices. So, what are you waiting for reach out, and let’s get your project started!